﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace WizzardTheGame
{
    class Bar
    {
        private Object2D remaining;
        private Object2D backdrop;
        private Color barColor;
        private Vector2 position;
        private bool isVisible;

        #region Properties

        public Object2D Remaining {
            get { return remaining; }
            set { remaining = value; }
        }

        public Object2D Backdrop {
            get { return backdrop; }
            set { backdrop = value; }
        }

        public Color BarColor {
            get { return barColor; }
            set { barColor = value; }
        }

        public Vector2 Position {
            get { return position; }
            set { position = value; }
        }

        public bool IsVisible {
            get { return isVisible; }
            set { isVisible = value; }
        }

        #endregion

        public void CalcRemaining(int max, int current)
        {
        }
        public void Draw()
        {
        }
    }
}
